Six indie games that show why we’re in a golden age of video game artistry

For much of video games’ history, building these engines was fantastically labor-intensive and expensive. But in recent years, a suite of new, cheap game-making tools has made it much easier for independent developers and artists to create polished games—and as a result, the world has been blessed with some wonderfully weird and innovative games.

– Quartz 

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Original Magic: The Gathering Card Art Sells For $72000


Heritage Auctions recently sold the original art used for Shahrazad, a card released in 1993 for Magic: The Gathering’s Arabian Nights expansion. It sold for a ton.

Illustrated by writer and artist Kaja Foglio, the $72,000 final offer is the second big Magic sale in the last few months, with the original Arcbound Ravager art selling for $45,000 in June.

Continue @ Kotaku

The Music Of Kirby: Still Tickling Gamers Pink

Earlier this year, Kirby Star Allies, the latest game in HAL Laboratory’s Kirby series of games, was released for the Nintendo Switch. The titular protagonist of the franchise may resemble a vaguely anthropomorphic bubblegum bubble, but fans know the principal Kirby games to be, at their best, rich side-scrolling action platformers with a unique twist on combat. That is, swallow your enemy, absorb their powers. (Yes, Kirby’s deceptive waddling cutesiness belies total cannibalistic mercilessness.)

Kirby Star Allies adds a couple of extra layers to the time-honored Kirby gameplay. It’s an ensemble piece, relying on the deft handling of Kirby as well as a traveling troupe of (mostly) similarly short-statured companions.

Read @ Forbes

‘The Legend of Zelda Encyclopedia:’ Inside Dark Horse’s Next Big Art Book

In 2013, a book called “Hyrule Historia” was the sixth best-selling title of the year on Amazon, right behind Khaled Hosseini’s “And the Mountains Echoed” and in front of Stephen King’s “Joyland.” But “Historia” is not a page-turning thriller or the work of an award-winning author. It is instead a compendium of art, notes, stories, and screenshots documenting twenty-five years of “The Legend of Zelda,” the long-running video game franchise that began in 1986.

Tuesday, Dark Horse publishes the third book in the series, called simply “The Legend of Zelda Encyclopedia,” the most complex art book Dark Horse has ever done. For fans, these are sacred texts, making real the stories and hearsay passed down for decades. For creators, they are a window into private work never before seen, a way to share the fruits of effort necessarily stripped from, but no less essential to, the final product loved by millions. But these books have accomplished something unexpected, too: canonizing stories never built to be permanent, hemming in a gameworld known for its constant reinvention and imagination.

Read @ Variety

How A Pokemon Card Is Made

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Creatures, Inc. is an often-overlooked arm of the Pokemon machine. The developer has worked on spin-off Pokemon games for years, starting with Pokemon Stadium in 1998 and most recently Detective Pikachu–as well as 3D Pokemon models for various games, including Super Smash Bros. But the company is also responsible for much of the Pokemon Trading Card Game, which consistently sees new series and expansions after over 20 years.

Read @ GameSpot

The Best Video Game Art Of 2018

It’s that time of year again, when the Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) announce a range of pieces for their Into the Pixel exhibition, a collection of some of the best concept and promotional art in video games.

Read @ Kotaku