Numbers on the Board: How’s Drake’s Streaming Success Is a Lesson in the New Music Business Model

Ross Gilmore/Getty Images Drake performs at The SSE Hydro on March 23, 2017 in Glasgow, United Kingdom.

It’s been nearly a decade since Drake flipped a mixtape into a retail project with 2009’s So Far Gone. At the time the move felt divisive, as the freebie version appeared to be the litmus test to see if a Canadian teen drama star could transform into a global rap sensation. A string of sold out American show dates, coupled with a Young Money badge, sealed Drake’s fate, and from that point on he remained a chart-topping beast. Continue reading “Numbers on the Board: How’s Drake’s Streaming Success Is a Lesson in the New Music Business Model”

Is Art Created by AI Really Art?

I have a feeling we will be asking many more similar questions regarding AI soon.

I found these examples of robotically generated art and music to be polished and appealing. But something kept nagging at me: What happens in a world where effort and scarcity are no longer part of the definition of art?

A mass-produced print of the Mona Lisa is worth less than the actual Leonardo painting. Why? Scarcity—there’s only one of the original. But Amper churns out another professional-quality original piece of music every time you click “Render.” Elgammal’s AI painter can spew out another 1,000 original works of art with every tap of the enter key. It puts us in a weird hybrid world where works of art are unique—every painting is different—but require almost zero human effort to produce. Should anyone pay for these things? And if an artist puts AI masterpieces up for sale, what should the price be?

Full Story at Scientific American

Music in VR needs its iTunes moment… and this could be it

Anthony Matchett wants to create the iTunes for virtual reality music. The 29-year-old’s London-based startup, MelodyVR, was formed in 2015 and now, with the music industry on its side, it’s getting ready to launch. “We’re not going to say we want to be the killer app for VR because we’re not that arrogant,” Matchett, a former audio engineer, says. “But we want to be in the top five to ten apps for VR”.

For the last two years, MelodyVR has been recording gigs, festivals and concerts in 360-degree video. The team has built its own VR cameras, which it takes to events and records multiple angles, from next to the lead singer to behind the drummer and out in the crowd. Slip on a VR headset and you can switch between viewpoints at as you please. Concerts include gigs at the Camden Roundhouse and Download Festival.

The firm has recorded 5,000 hours of music and lets people watch single songs or entire 90-minute concerts. To do this it has worked with more than 535 artists – from Fatboy Slim to the London Symphony Orchestra – and signed contracts with major record labels and VR manufacturers. Warner Music Group, Universal Music Group and Sony Music Entertainment have all partnered with MelodyVR since December 2016 and have agreements to produce VR videos. The firm has more than 35 people working for it in London, Hastings and Los Angeles.

Continue at Wired 

1901 camera technology works fine for modern motorsports photography | Autoweek

Inspired as well by old family photos of cars shot on a Brownie, I picked up a 1926 Brownie No. 2 Model F for cheap on eBay. The Model F was the first Brownie to have an aluminum case instead of a cardboard one, but it retained the No. 2’s original 1901-technology rotary shutter and three-stop aperture control. It shoots 120 film, still readily available today and easily processed. I brought my Brownie to the Arse Sweat-a-Palooza 24 Hours of Lemons race, where I was working as an official, and shot a few 8-exposure rolls of film with it. The results, as seen in the gallery above, were quite good for 116-year-old technology (granted, modern film is much more sensitive than the stuff used in the old days).

First camera I ever used was my grandfather’s Brownie 🙂

Full Story:  1901 camera technology works fine for modern motorsports photography | Autoweek

Long Live Microsoft Paint! It Helped My Blind Grandpa Keep Making Art

“Just use the spray paint can.”

That was me trying to teach my 82-year-old grandpa, Harold, how to use his new computer’s Microsoft Paint Program. It was 1997, and Grandpa Hal was ready to paint. He had done it with actual paintbrushes all his life–and now he was learning how to do it on the computer, a technological advancement that at the time seemed alien to this World War II veteran. Eventually, it would become an art form that reflected his earlier artistic talent–and, fortunately, would ultimately al

Full Story: Long Live Microsoft Paint! It Helped My Blind Grandpa Keep Making Art

How Electronic Devices Are Affecting Kids’ Art

The role of drawing in enhancing childhood development has been acknowledged since art education first became a part of public-school curricula in the Commonwealth states in 1870.  A wealth of research has shown a strong link between the scribbles of preschoolers and their early stages of written language and reading. Drawing also helps prepare children for success in other subject areas, including explaining and communicating mathematical reasoning, which assists in their comprehension and communication of

Full Story:  How Electronic Devices Are Affecting Kids’ Art – The Atlantic